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Gun Carriage AAA Asset

This is a real-time 3D gun carriage asset, created for use in both mobile and AAA PC games. I modeled the base structure in Autodesk Maya, focusing on clean topology optimized for game-ready performance. Texturing was done in Substance Painter, where I crafted realistic surface details, wear, and material definition to give the piece a grounded and battle-worn look.

For final presentation, I rendered the asset in Marmoset Toolbag, ensuring accurate lighting, material response, and a professional showcase. The asset is optimized with an efficient polycount while maintaining high visual fidelity, making it suitable for both next-gen environments and performance-driven platforms like mobile.

This project highlights my skills in hard-surface modeling, PBR texturing, and real-time rendering workflows, with attention to detail and adaptability for different game engines.